﻿capital = 43

oob = "tabrasa_1936HUN"


# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1
	tech_mountaineers = 1
	tech_mountaineers2 = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }


if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "He 51" #also covers Ar 68
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Ju 86"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
	create_equipment_variant = {
		name = "Leichttraktor"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 9
		}
		obsolete = yes
		icon = "gfx/interface/technologies/gwtank.dds"
	}
}


if = {
	limit = {
		has_dlc = "Man the Guns"
	}
		add_research_slot = 1
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		panzerschiffe = 1
		basic_torpedo = 1
		basic_light_battery = 1
#		basic_medium_battery = 1
		basic_heavy_battery = 1
		coastal_defense_ships = 1
		basic_depth_charges = 1
		sonar = 1
		mtg_transport = 1
		basic_cruiser_armor_scheme = 1
		basic_submarine_snorkel = 1	
		cruiser_submarines = 1
		early_ship_hull_submarine = 1
	}
}	
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
		early_submarine = 1
		early_battlecruiser = 1
		transport = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "Zerstörer 1932 Class"			
		type = ship_hull_light_1
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Tritt Class"					
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = dp_light_battery_2
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Emden Class"					
		type = ship_hull_cruiser_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Bremse Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = dp_ship_secondaries_2
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
			front_1_custom_slot = ship_anti_air_2
		}
	}
		create_equipment_variant = {
			name = "U-II Class"
			type = ship_hull_submarine_1
			name_group = GER_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		create_equipment_variant = {
			name = "KU-IV Class"
			type = ship_hull_cruiser_submarine
			name_group = GER_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = ship_airplane_launcher_1
				mid_1_custom_slot = ship_sub_snorkel_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		create_equipment_variant = {
		name = "Admiral Scheer Class"
		type = ship_hull_cruiser_panzerschiff
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = dp_ship_secondaries_2
			mid_2_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_torpedo_1
    	}
	}
}





if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 50
set_research_slots = 4
set_stability = 0.7
set_war_support = 0.6
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 producer = GER }


### SETUP THE CORRECT POLITICAL PARTIES ###

IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}
	set_party_name = {
	    ideology = fascism
	    long_name = HUN_national_socialist_party_long
	    name = HUN_national_socialist_party
	}
}



### SETUP NATIONAL SPIRITS NO WW ###
IF = {
	limit = {
		AND = {
			has_dlc = "Death or Dishonor"
			NOT = {
				has_dlc = "Gotterdammerung"
			}
		}
	}
	add_ideas = {
		disarmed_nation
	}
	IF = {
		limit = { has_dlc = "Arms Against Tyranny" }
		add_ideas = { HUN_treaty_of_triannon_aat }
	}
	IF = {
		limit = {
			NOT = { has_dlc = "Arms Against Tyranny" }
		}
		add_ideas = { HUN_treaty_of_triannon }
	}
}

### SETUP HUNGARO-GERMAN RELATIONS AND NATIONAL SPIRITS ###
IF = {
	limit = {
		AND = {
			has_dlc = "Death or Dishonor"
			has_dlc = "Gotterdammerung"
		}
	}

	add_ideas = {
		disarmed_nation
		HUN_gombos_trade_treaty
		HUN_hungarian_national_defense_association
		HUN_levente_associations
	}

	### OPINION MODIFIERS ###

	add_opinion_modifier = {
		target = GER
		modifier = HUN_GER_trade_modifier
	}	
	GER = {
		add_opinion_modifier = {
			target = HUN
			modifier = HUN_GER_trade_modifier
		}	
	}

	add_opinion_modifier = {
		target = POL
		modifier = HUN_POL_friendship_modifier
	}	
	POL = {
		add_opinion_modifier = {
			target = HUN
			modifier = HUN_POL_friendship_modifier
		}	
	}

	IF = {
		limit = { has_dlc = "Arms Against Tyranny" }
		add_ideas = { HUN_treaty_of_triannon_aat_wuw }
		add_relation_rule_override = { 
			target = GER
			usage_desc = HUN_gombos_trade_treaty_tt
			can_access_market = yes
		}
		give_market_access = GER
	}

	IF = {
		limit = {
			NOT = { has_dlc = "Arms Against Tyranny" }
		}
		add_ideas = { HUN_treaty_of_triannon_wuw }
	}

}

# The Academy of Sciences Modifier
set_variable = { HUN_academy_of_sciences_research_speed_factor = 0.03 }



### AH DYNAMIC MODIFIERS ###

IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}

	# JOINT ECONOMY SPIRIT
	set_variable = { global.HABSBURG_economy_stability_factor = 0.05 }
	set_variable = { global.HABSBURG_economy_power_factor = 0.1 }	
	set_variable = { global.HABSBURG_economy_consumer_goods_factor = 0.0 }	
	set_variable = { global.HABSBURG_economy_research_sharing_per_country_bonus_factor = 0.0 }	
	set_variable = { global.HABSBURG_economy_production_speed_industrial_complex_factor = 0.0 }	
	set_variable = { global.HABSBURG_economy_trade_laws_cost_factor = 0.0 }	
	set_variable = { global.HABSBURG_economy_economy_cost_factor = 0.0 }	
	set_variable = { global.HABSBURG_economy_license_purchase_cost = 0.0 }	
	set_variable = { global.HABSBURG_economy_license_production_speed = 0.0 }	
	set_variable = { global.HABSBURG_economy_special_project_speed_factor = 0.0 }	

	# JOINT INDUSTRY SPIRIT
	set_variable = { global.HABSBURG_industry_production_speed_industrial_complex_factor = 0.1 }	
	set_variable = { global.HABSBURG_industry_industrial_capacity_factory = 0.05 }	
	set_variable = { global.HABSBURG_industry_local_resources_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_production_speed_rail_way_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_production_speed_supply_node_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_global_building_slots_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_production_speed_arms_factory_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_line_change_production_efficiency_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_industry_free_repair_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_industry_air_damage_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_production_lack_of_resource_penalty_factor = 0.00 }	
	set_variable = { global.HABSBURG_industry_production_factory_max_efficiency_factor = 0.00 }	

	# JOINT ARMY SPIRIT
	set_variable = { global.HABSBURG_army_war_stability_factor = 0.1 }	
	set_variable = { global.HABSBURG_army_land_doctrine_cost_factor = -0.1 }	
	set_variable = { global.HABSBURG_army_conscription_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_experience_gain_army_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_max_command_power = 0.0 }	
	set_variable = { global.HABSBURG_army_planning_speed = 0.0 }	
	set_variable = { global.HABSBURG_army_army_speed_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_org_loss_when_moving = 0.0 }	
	set_variable = { global.HABSBURG_army_supply_consumption_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_supply_node_range = 0.0 }	
	set_variable = { global.HABSBURG_army_army_core_attack_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_army_core_defence_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_motorized_attack_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_army_armor_attack_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_fuel_gain_factor = 0.0 }	
	set_variable = { global.HABSBURG_army_army_attack_factor = 0.0 }	

	# JOINT HUSSAR SPIRIT
	set_variable = { global.HABSBURG_cavalry_cavalry_attack_factor = 0.05 }	
	set_variable = { global.HABSBURG_cavalry_cavalry_defence_factor = 0.1 }	
	set_variable = { global.HABSBURG_army_conscription = 0.01 }	
	set_variable = { global.HABSBURG_cavalry_breakthrough_factor = 0.00 }	

}

add_opinion_modifier = { 
	target = CZE
	modifier = BFTB_incongruous_neighbors
}
add_opinion_modifier = { 
	target = ROM
	modifier = BFTB_incongruous_neighbors
}
add_opinion_modifier = { 
	target = YUG
	modifier = BFTB_incongruous_neighbors
}


# RECRUITING HUNGARIAN CHARACTERS
IF = {
	limit = {
		NOT = {
			has_dlc = "Gotterdammerung"
		}
	}
	recruit_character = HUN_miklos_horthy
	recruit_character = HUN_matyas_rakosi
	recruit_character = HUN_arpad_szakasits
	recruit_character = HUN_geza_lakatos
	recruit_character = HUN_ivan_hindy
	recruit_character = HUN_karoly_beregfy
	recruit_character = HUN_lajos_veress
	recruit_character = HUN_ferenc_feketehalmyczeydner
	recruit_character = HUN_istvan_szechenyi
	recruit_character = HUN_francois_deak
	recruit_character = HUN_gyorgy_jendrassik
	recruit_character = HUN_jeno_ratz
	recruit_character = HUN_henrik_werth
	recruit_character = HUN_hugo_sonyi
	recruit_character = HUN_ferenc_szombathelyi
	recruit_character = HUN_gusztav_jany
	recruit_character = HUN_dezso_laszlo
	recruit_character = HUN_reszo_kastner
	recruit_character = HUN_shvoy_kalman
	recruit_character = HUN_sandor_magyarossy
	recruit_character = HUN_bela_rakosi
	recruit_character = HUN_kalman_kanya
	recruit_character = HUN_jozsef_szell
	recruit_character = HUN_vilmos_roder
	recruit_character = HUN_zoltan_tildy
	recruit_character = HUN_laszlo_rajk
	recruit_character = HUN_kalman_daranyi
	recruit_character = HUN_lajos_remenyi_schneller
	recruit_character = HUN_gusztav_gratz
	recruit_character = HUN_gyula_gombos_de_jakfa
	recruit_character = HUN_otto_von_habsburg
	recruit_character = HUN_franz_friedrich
	recruit_character = HUN_franz_anton_bach
}
IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}
	recruit_character = HUN_miklos_horthy
	recruit_character = HUN_matyas_rakosi
	recruit_character = HUN_arpad_szakasits
	recruit_character = HUN_geza_lakatos
	recruit_character = HUN_ivan_hindy
	recruit_character = HUN_karoly_beregfy
	recruit_character = HUN_lajos_veress
	recruit_character = HUN_ferenc_feketehalmyczeydner
	recruit_character = HUN_gyorgy_jendrassik
	recruit_character = HUN_jeno_ratz
	recruit_character = HUN_henrik_werth
	recruit_character = HUN_hugo_sonyi
	recruit_character = HUN_ferenc_szombathelyi
	recruit_character = HUN_gusztav_jany
	recruit_character = HUN_dezso_laszlo
	recruit_character = HUN_shvoy_kalman
	recruit_character = HUN_sandor_magyarossy
	recruit_character = HUN_kalman_kanya
	recruit_character = HUN_jozsef_szell
	recruit_character = HUN_vilmos_roder
	recruit_character = HUN_zoltan_tildy
	recruit_character = HUN_laszlo_rajk
	recruit_character = HUN_kalman_daranyi
	recruit_character = HUN_lajos_remenyi_schneller
	recruit_character = HUN_gusztav_gratz
	recruit_character = HUN_gyula_gombos_de_jakfa
	recruit_character = HUN_otto_von_habsburg
	recruit_character = HUN_franz_friedrich
	recruit_character = HUN_bela_kun
	recruit_character = HUN_joseph_august_von_habsburg
	recruit_character = HUN_istvan_horthy
	recruit_character = HUN_ferenc_szalasi
	recruit_character = HUN_mihaly_karolyi
	recruit_character = HUN_janos_zichy
	recruit_character = HUN_carl_wilhelm
	recruit_character = HUN_vilmos_nagy
	recruit_character = HUN_jozsef_bajnoczy
	recruit_character = HUN_karoly_bartha
	recruit_character = HUN_dome_sztojay
	recruit_character = HUN_laszlo_hary
	recruit_character = HUN_jeno_oszkar_ruszkay
	recruit_character = HUN_janos_voros
	recruit_character = HUN_lajos_csatay
	recruit_character = HUN_sandor_gyorffy_bengyel
	recruit_character = HUN_zoltan_decleva
	recruit_character = HUN_elemer_gorondy_novak
	recruit_character = HUN_bela_miklos
	recruit_character = HUN_kocsard_janky
	recruit_character = HUN_antal_freiherr
	recruit_character = HUN_bela_imredy
	recruit_character = HUN_pal_teleki
	recruit_character = HUN_ferenc_fischer
	recruit_character = HUN_erno_gero
	recruit_character = HUN_fidel_palffy
	recruit_character = HUN_istvan_friedrich
	recruit_character = HUN_magdolna_purgly
	recruit_character = HUN_sandor_garbai
	recruit_character = HUN_istvan_bethlen
	recruit_character = HUN_gyula_kadar
	recruit_character = HUN_imre_nagy
	recruit_character = HUN_miklos_horthy_jr
	recruit_character = HUN_pal_kiraly
	recruit_character = HUN_janos_kadar
	recruit_character = HUN_lennart_bernadotte
	recruit_character = HUN_pal_pronay
	recruit_character = HUN_imre_kemeri_nagy
	recruit_character = HUN_jusztinian_seredi
	recruit_character = HUN_vasyl_vyshyvanyi
	recruit_character = HUN_jozsef_kelen
	recruit_character = HUN_hermann_pokorny
	recruit_character = HUN_dezso_magos
	recruit_character = HUN_kalman_hardy
	recruit_character = HUN_franz_anton_bach
	recruit_character = HUN_hermann_goring
	recruit_character = HUN_asboth_oszkar # Helis only exist if you have the dlc
}

#Scientists always recruited
recruit_character = HUN_nicholas_straussler
recruit_character = HUN_leo_szilard
recruit_character = HUN_john_von_neumann
recruit_character = HUN_edward_teller
recruit_character = HUN_laszlo_varga


# HIRES THE STARTING PM
IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}
	add_ideas = { HUN_gyula_gombos_de_jakfa }
}

add_breakthrough_progress = {
	specialization = specialization_land
	value = 0.2 # Due to Straussler
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.2 # Due to Azboth Oskar
}
